Sport

In the context of computer science, „Sport“ does not have a specific, established definition. However, it may refer to the development and application of software or systems related to sports, sports analytics, and data processing in various sports contexts. This can include performance analysis, training optimization, game strategy development, and real-time statistics collection. It can also encompass the use of computer graphics and simulations in the creation of sports games or virtual environments. In broader terms, it represents the intersection of technology and sports, focusing on enhancing the experience and outcomes in sporting activities through computational methods.